Set Name	Byte Offset	Bits	Bytes	Description	Modified
Accessory	00	01	1	Has effect on Gil	2003.05.20
Accessory	00	1E	1	???	2007.01.11
Accessory	00	20	1	Has effect on MP	2003.05.20
Accessory	00	40	1	Has effect on Counter%	2003.05.20
Accessory	00	80	1	???	2003.05.20
Accessory	01	0F	1	???	2003.05.20
Accessory	01	10	1	Has effect on HP	2003.05.20
Accessory	01	20	1	???	2003.05.20
Accessory	01	40	1	Has effect on stats	2003.05.20
Accessory	01	80	1	Has effect in battle	2003.05.20
Accessory	02	FF	1	Type of effect	2003.05.20
Accessory	03	FF	1	Value of effect (differs depending on area)	2003.05.20
Armor	00	FF	1	Defense	2003.05.20
Armor	01	FF	1	Inflicted Status	2003.05.20
Armor	02	FF	1	Does item inflict status?	2003.05.20
Character	00	FF	1	Subscreen portrait	2003.05.20
Character	01	FF	1	???	2003.05.21
Character	02	01	1	Critical Status	2008.02.14
Character	02	FE	1	Unknown	2008.02.14
Character	03	FF	2	HP	2003.05.20
Character	05	FF	2	Max HP	2003.05.20
Character	07	FF	2	MP	2003.05.20
Character	09	FF	2	Max MP	2003.05.20
Character	0B	FF	1	Power	2003.05.20
Character	0C	FF	1	Stamina	2003.05.20
Character	0D	FF	1	Speed - 1	2003.05.20
Character	0E	FF	1	Magic	2003.05.20
Character	0F	FF	1	Hit	2003.05.20
Character	10	FF	1	Evade	2003.05.20
Character	11	FF	1	Magic Defense	2003.05.20
Character	12	FF	1	Level	2003.05.20
Character	13	FF	3	XP	2003.05.20
Character	16	FF	2	???	2003.05.21
Character	18	FF	5	"???, Always 0"	2008.02.14
Character	1D	7F	1	Unknown	2008.02.14
Character	1D	80	1	Swoon Status	2008.02.14
Character	1E	01	1	Blind	2008.02.14
Character	1E	02	1	Sleep	2008.02.14
Character	1E	04	1	Confused	2008.02.14
Character	1E	08	1	Lock	2008.02.14
Character	1E	10	1	Seizure (Lose HP gradually)	2008.02.14
Character	1E	20	1	Slow	2008.02.14
Character	1E	40	1	Poison	2008.02.14
Character	1E	80	1	Stop	2008.02.14
Character	1F	FF	1	"Unknown, likely battle status effects"	2008.02.14
Character	20	7F	1	Unknown	2008.02.14
Character	20	80	1	Haste	2008.02.14
Character	21	03	1	Unknown	2008.02.14
Character	21	04	1	Protect	2008.02.14
Character	21	18	1	Unknown	2008.02.14
Character	21	20	1	MP Regen	2008.02.14
Character	21	40	1	Shell	2008.02.14
Character	21	80	1	Beserk	2008.02.14
Character	22	7F	1	Unknown	2008.02.14
Character	22	80	1	Auto-Revive	2008.02.14
Character	23	03	1	Unknown	2008.02.14
Character	23	04	1	Beserker accessory equipped ('Auto attack / Hit & Def. up' Status?)	2008.02.14
Character	23	F8	1	Unknown	2008.02.14
Character	24	FF	3	Unknown	2008.02.14
Character	27	FF	1	Helmet	2003.05.20
Character	28	FF	1	Armor	2003.05.20
Character	29	FF	1	Weapon	2003.05.20
Character	2A	FF	1	Accessory	2003.05.20
Character	2B	FF	2	XP to next level	2003.05.20
Character	2D	FF	2	TP to next Tech	2003.05.20
Character	2F	FF	2	???	2003.05.21
Character	31	FF	1	"???, Always 0"	2003.05.21
Character	32	FF	4	???	2003.05.21
Enemy	00	FF	2	HP	2003.07.18
Enemy	02	FF	1	Level	2003.07.18
Enemy	03	FF	6	???	2003.07.18
Enemy	09	FF	1	Speed	2003.07.14
Enemy	0A	FF	1	Magic	2003.07.14
Enemy	0B	FF	3	???	2003.07.14
Enemy	0E	FF	1	Offense	2003.05.20
Enemy	0F	FF	1	Defense	2003.05.20
Enemy	10	FF	1	Lightning Defense	2003.05.20
Enemy	11	FF	1	Shadow Defense	2003.05.20
Enemy	12	FF	1	Water Defense	2003.05.20
Enemy	13	FF	1	Fire Defense	2003.05.20
Enemy	14	FF	1	Evade	2003.07.18
Enemy	15	01	1	Use boss death animation	2006.12.21
Enemy	15	02	1	HP not visible with SightScope or Relic equipped	2006.12.21
Enemy	15	FC	2	???	2006.12.21
Enemy Rewards	00	FF	2	XP	2003.05.20
Enemy Rewards	02	FF	2	Gil	2003.05.12
Enemy Rewards	04	FF	1	Drop	2003.05.12
Enemy Rewards	05	FF	1	Charm	2003.05.12
Enemy Rewards	06	FF	1	Tech Points	2003.05.12
Enemy Special Settings	0	FF	2	Enemy index	2008.07.11
Enemy Special Settings	2	FF	2	"0003 - Tech and Item disabled ($5F Rubble, $80 Turret, $43 Side Kick) . 0004 - Unknown, not used? . FFF8 - Unknown"	2008.07.11
Enemy Target	0	01	1	Enemy name display off	2006.12.21
Events	00	FF	1	Number of events contained in file (each event has 32 bytes of pointers)	2004.03.30
Events	01	FF	2	Startup pointer for event . offset from byte 1 (arbitrary number of pointers in multiples of 32 bytes)	2004.03.30
Events	03	FF	1E	"???, more pointers into event commands, but unknown purpose, many point to Command 00"	2007.06.29
Events	21	FF	0	Event commands	2004.01.12
Item Secondary	00	01	1	???	2003.11.12
Item Secondary	00	02	1	Useable in Menu	2003.11.12
Item Secondary	00	04	1	No Sell	2003.11.12
Item Secondary	00	08	1	Key Item	2003.11.12
Item Secondary	00	10	1	Not carried over	2003.11.12
Item Secondary	00	60	1	???	2003.11.12
Item Secondary	00	80	1	Useable in battle	2003.11.12
Item Secondary	01	FF	2	Price	2003.05.20
Item Secondary	03	01	1	Ignored	2003.11.12
Item Secondary	03	02	1	Equippable by Magus	2003.11.12
Item Secondary	03	04	1	Equippable by Ayla	2003.11.12
Item Secondary	03	08	1	Equippable by Frog	2003.11.12
Item Secondary	03	10	1	Equippable by Robo	2003.11.12
Item Secondary	03	20	1	Equippable by Lucca	2003.11.12
Item Secondary	03	40	1	Equippable by Marle	2003.11.12
Item Secondary	03	80	1	Equippable by Crono	2003.11.12
Item Secondary	04	FF	1	Stat increase	2003.05.20
Item Secondary	05	0F	1	Special protective ability quantity	2005.02.01
Item Secondary	05	10	1	Protects vs fire	2005.02.01
Item Secondary	05	20	1	Protects vs water	2005.02.01
Item Secondary	05	40	1	Protects vs shadow	2005.02.01
Item Secondary	05	80	1	Protects vs lightning	2005.02.01
Location Data	00	FF	1	Music played at location	2003.07.10
Location Data	01	FF	1	Tileset Layer 1 & 2	2003.11.13
Location Data	02	FF	1	Tile Chunks for Layer 3	2003.11.13
Location Data	03	FF	1	PaletteSet ((PS * 0xD2) + 0x3624C0)	2004.06.21
Location Data	04	FF	2	Loaded map	2003.07.10
Location Data	06	FF	2	Ignored	2003.07.10
Location Data	08	FF	2	Location Events	2003.07.10
Location Data	0A	FF	1	Left	2003.07.10
Location Data	0B	FF	1	Top	2003.07.10
Location Data	0C	FF	1	Right	2003.07.10
Location Data	0D	FF	1	Bottom	2003.07.10
Location Exit	00	FF	1	X coord	2004.04.21
Location Exit	01	FF	1	Y coord	2004.04.21
Location Exit	02	7F	1	Width - 1	2004.04.22
Location Exit	02	80	1	Vertical flag	2004.04.22
Location Exit	03	01FF	2	Destination Location	2004.04.30
Location Exit	04	06	1	Destination Facing	2004.04.21
Location Exit	04	08	1	Half tile to the left of Dest exit	2004.04.22
Location Exit	04	10	1	Half tile above Dest exit	2004.04.22
Location Exit	04	E0	1	Not used	2004.04.22
Location Exit	05	FF	1	Destination X coord	2004.04.21
Location Exit	06	FF	1	Destination Y coord	2004.04.21
Location Map	00	03	1	"Layer 1 width (/16, -1)"	2003.11.12
Location Map	00	0C	1	"Layer 1 height (/16, -1)"	2003.11.12
Location Map	00	30	1	"Layer 2 width (/16, -1)"	2003.11.12
Location Map	00	C0	1	"Layer 2 height (/16, -1)"	2003.11.12
Location Map	01	03	1	"Layer 3 width (/16, -1)"	2003.11.12
Location Map	01	0C	1	"Layer 3 height (/16, -1)"	2003.11.12
Location Map	01	70	1	???	2003.11.12
Location Map	01	80	1	Draw Layer 3	2003.11.12
Location Map	02	FF	1	???	2003.07.10
Location Map	03	FF	1	???	2003.07.10
Location Map	04	01	1	Use Layer 1 as mainscreen	2004.12.03
Location Map	04	02	1	Use Layer 2 as mainscreen	2004.12.03
Location Map	04	04	1	Use Layer 3 as mainscreen	2004.12.03
Location Map	04	08	1	Use Sprites as mainscreen	2004.12.03
Location Map	04	10	1	Use Layer 1 as subscreen	2004.12.03
Location Map	04	20	1	Use Layer 2 as subscreen	2004.12.03
Location Map	04	40	1	Use Layer 3 as subscreen	2004.12.03
Location Map	04	80	1	Use Sprites as subscreen	2004.12.03
Location Map	05	01	1	Enable Layer 1 subscreen add/sub	2004.12.03
Location Map	05	02	1	Enable Layer 2 subscreen add/sub	2004.12.03
Location Map	05	04	1	Enable Layer 3 subscreen add/sub	2004.12.03
Location Map	05	08	1	???	2004.12.03
Location Map	05	10	1	Enable Sprite subscreen add/sub	2004.12.03
Location Map	05	20	1	Enable default color subscreen add/sub?	2004.12.03
Location Map	05	40	1	Half color	2004.12.03
Location Map	05	80	1	"on = subscreen subtraction, off = subscreen addition"	2004.12.03
Location Map Tile Props	00	01	1	Layer 1 tile uses second tileset graphic	2005.04.21
Location Map Tile Props	00	02	1	Layer 2 tile uses second tileset graphic	2005.04.21
Location Map Tile Props	00	FC	1	Tile solidity	2005.04.21
Location Map Tile Props	01	03	1	"direction to move PC (conveyor, wind, water)"	2005.04.21
Location Map Tile Props	01	0C	1	speed to move PC	2005.04.21
Location Map Tile Props	01	10	1	Door	2006.12.21
Location Map Tile Props	01	20	1	"???, probably unused"	2006.12.21
Location Map Tile Props	01	40	1	Layer 1 cannot be drawn over sprite (for primary ZPlane)	2005.04.21
Location Map Tile Props	01	80	1	Battle solidity	2006.12.21
Location Map Tile Props	02	03	1	Primary Z-plane . 00 - transitional (solid) . 01 - plane 1 . 02 - plane 2 . 03 - transitional (walkable)	2005.04.21
Location Map Tile Props	02	04	1	Ignore solidity for non-primary ZPlane	2005.04.21
Location Map Tile Props	02	18	1	Solidity modifier	2005.04.21
Location Map Tile Props	02	20	1	Z-plane neutral (allows pass over / under tiles)	2005.04.21
Location Map Tile Props	02	40	1	Layer 2 cannot be drawn over sprite (for primary ZPlane)	2005.04.21
Location Map Tile Props	02	80	1	NPC solidity	2006.12.21
Location Tile Assembly	00	03FF	2	Northwest chunk	2004.04.30
Location Tile Assembly	01	1C	1	Palette	2003.11.12
Location Tile Assembly	01	20	1	Chunk has priority if set	2003.11.12
Location Tile Assembly	01	40	1	Flip horizontally	2003.11.12
Location Tile Assembly	01	80	1	Flip vertically	2003.11.12
Location Tile Assembly	02	FF	2	Northeast chunk	2003.11.12
Location Tile Assembly	04	FF	2	Southwest chunk	2003.11.12
Location Tile Assembly	06	FF	2	Southeast chunk	2003.11.12
Location Tilesets	00	FF	6	Regular Tiles	2003.11.13
Location Tilesets	06	FF	2	Animated Tiles	2003.11.13
Overworld Data	00	7F	7	Tilesets 1-7 (Layers 1/2)	2004.04.26
Overworld Data	00	80	7	Tileset not used flag	2004.04.26
Overworld Data	07	7F	1	Tileset 8 (loaded in different subroutine)	2004.04.26
Overworld Data	07	80	1	"Tileset not used flag, all maps have this set for Tileset 8"	2004.04.26
Overworld Data	08	7F	1	Layer 3 Tileset	2004.04.26
Overworld Data	08	80	1	Tileset not used flag	2004.04.26
Overworld Data	09	FF	1	Ignored	2004.04.26
Overworld Data	0A	FF	1	Layer 1/2 Palette	2004.04.26
Overworld Data	0B	FF	1	Ocean Palette (cycles colors)	2004.04.26
Overworld Data	0C	7F	4	Sprites	2004.04.26
Overworld Data	0C	80	4	Sprite not used flag	2004.04.26
Overworld Data	10	FF	1	Tile Assembly (Layer 1/2)	2004.04.26
Overworld Data	11	FF	1	Map	2004.04.26
Overworld Data	12	FF	1	Tile Properties	2004.04.26
Overworld Data	13	FF	1	Music Transition	2005.04.22
Overworld Data	14	FF	1	Tile Assembly (Layer 3)	2004.04.26
Overworld Data	15	FF	1	Location entrances	2004.04.26
Overworld Data	16	7F	1	Events	2004.04.27
Overworld Data	16	80	1	Events not used flag	2004.04.27
Overworld Exits	00	7F	1	X coord	2004.04.30
Overworld Exits	00	80	1	Exit available	2004.08.16
Overworld Exits	01	3F	1	Y coord	2004.04.30
Overworld Exits	01	C0	1	"???, only used for Denadoro Mtns in 600AD"	2004.05.03
Overworld Exits	02	FF	1	Location Name	2004.04.30
Overworld Exits	03	01FF	2	Location	2004.04.30
Overworld Exits	04	06	1	Destination facing	2004.04.30
Overworld Exits	04	08	1	Half tile to left of destination exit	2004.04.30
Overworld Exits	04	10	1	Half tile above destination exit	2004.04.30
Overworld Exits	04	E0	1	Ignored	2004.04.30
Overworld Exits	05	FF	1	Dest X coord	2004.04.30
Overworld Exits	06	FF	1	Dest Y coord	2004.04.30
Overworld Exits Packet	00	FF	1	Number of exits	2004.04.30
Overworld Exits Packet	01	FF	7	Exit data (7 bytes each)	2004.04.30
Overworld Exits Packet	08	FF	1	Number of Out Exits to follow	2004.05.13
Overworld Exits Packet	09	FF	1	Out Exit X Coord	2005.05.03
Overworld Exits Packet	0A	FF	1	Out Exit Y Coord	2005.05.03
Overworld Exits Packet	0B	FF	1	Out Exit Overworld Command pointer index	2005.05.03
Overworld Exits Packet	0C	FF	1	"Number of 3 byte records to follow, always 1"	2004.05.03
Overworld Exits Packet	0D	FF	3	"???, always 00 00 01"	2004.05.03
Overworld Exits Packet	10	FF	1	Number of Overworld Command pointers to follow	2004.05.13
Overworld Exits Packet	11	FF	2	Overworld Command pointers	2004.05.13
Overworld Out Exits	00	FF	1	X coord	2004.05.13
Overworld Out Exits	01	FF	1	Y coord	2004.05.13
Overworld Out Exits	02	FF	1	Overworld Command pointer index	2004.05.13
Overworld Tile Props	00	0F	1	NE quadrant properties . 0 - ethereal . 1 - solid to chars . 2 - solid to hovercraft . 3 - solid to dactyls . 4 - exits	2004.12.02
Overworld Tile Props	00	F0	1	NW quadrant properties	2004.12.02
Overworld Tile Props	01	0F	1	SE quadrant properties	2004.12.02
Overworld Tile Props	01	F0	1	SW quadrant properties	2004.12.02
Sprite Properties	00	FF	1	Graphics packet index	2008.02.06
Sprite Properties	01	FF	1	Sprite Assembly	2008.02.06
Sprite Properties	02	FF	1	Palette	2008.02.06
Sprite Properties	03	FF	1	Animation	2008.02.06
Sprite Properties	04	FF	1	Size	2008.02.06
Sprite Properties	05	FF	5	"Unknown, only on enemies and only loaded at start of battle"	2008.02.06
SRAM	0000	FF	05B0	"Save 1: 7E2400-7E29AF Inventory, PC stats, party status, misc., and ???"	2007.07.02
SRAM	05B0	FF	33	"Save 1: 7E2C23-7E2C55 PC names, Epoch name, gold"	2007.07.02
SRAM	05E3	FF	10	"Save 1: 7E0400-7E040F Time played clock, and controller settings"	2007.07.02
SRAM	05F3	FF	10	"Save 1: 7E0100-7E010F Current and past locations visited, and ???"	2007.07.02
SRAM	0603	FF	0200	"Save 1: 7F0000-7F01FF Storyline counter, treasure flags, storyline and overworld flags"	2007.07.02
SRAM	0803	FF	02	"Save 1: 7E027E-7E027F Overworld PC status flags (walking, or flying Epoch/Dactyl) ???"	2007.07.02
SRAM	0805	FF	11	"Save 1: 7E0290-7E02A0 Epoch status, Dactyl status, and ???"	2007.07.02
SRAM	0816	FF	1E	Save 1: 7E2C7C-7E2C99 ???	2007.07.02
SRAM	0834	FF	01CC	All $FF - Unused SRAM space?	2007.07.02
SRAM	0A00	FF	0A00	Save 2: same format at Save 1	2007.07.02
SRAM	1400	FF	0A00	Save 3: same format as Save 1	2007.07.02
SRAM	1E00	FF	01E0	All $FF - Unused SRAM space?	2007.07.02
SRAM	1FE0	FF	01	"Last slot saved to: $00 = Save 1, $01 = Save 2, $02 = Save 3"	2007.07.02
SRAM	1FE1	FF	01	"Unknown, total times a new game has been started?"	2007.07.02
SRAM	1FE2	FF	01	New Game+ available if $01	2007.07.02
SRAM	1FE3	FF	0D	All $FF - Unused SRAM space?	2007.07.02
SRAM	1FF0	FF	02	Save Game 1 checksum	2007.07.02
SRAM	1FF2	FF	02	Save Game 2 checksum	2007.07.02
SRAM	1FF4	FF	02	Save Game 3 checksum	2007.07.02
SRAM	1FF6	FF	02	All $FF - Unused SRAM space?	2007.07.02
SRAM	1FF8	FF	02	Save exists in Slot 1 if $E41B	2007.07.02
SRAM	1FFA	FF	02	Save exists in Slot 2 if $E41B	2007.07.02
SRAM	1FFC	FF	02	Save exists in Slot 3 if $E41B	2007.07.02
Tech Properties	00	FF	1	Unknown	2008.02.06
Tech Properties	01	FF	1	Success Chance (0xFF == 100%)	2008.02.06
Tech Properties	02	FF	A	Unknown	2008.02.06
Treasure Chest	00	FF	1	X coord	2007.01.11
Treasure Chest	01	FF	1	"Y coord (if X and Y are 00, load next 2 bytes as a location index)"	2007.01.11
Treasure Chest	02	3FFF	2	Chest contents: Item or Gold (x2)	2007.01.11
Treasure Chest	02	40	1	"Empty flag (if Gold flag set, ignored and used with Gold value)"	2007.01.11
Treasure Chest	02	80	1	Gold flag	2007.01.11
Weapon	00	FF	1	Attack	2003.05.20
Weapon	01	FF	1	"???, Always 0"	2003.05.20
Weapon	02	FF	1	Critical Hit %	2003.05.20
Weapon	03	FF	1	Inflicted Status	2003.05.20
Weapon	04	FF	1	Does item inflict status?	2003.05.20
